Updates
What's changed
We update the alpha often, sometimes several times a day. Every update comes with your copy: your library link always has the newest build, and the game says on its title screen when one is out.
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Alpha 0.1.2
- The CEO waits at the end of every descent, on the seventh gate, and grows bigger and better armoured the deeper you go. He drops a pile of loot.
- Regional Managers now drop a small pile of loot too.
- The Mossberg 500 is a realistic size, pumps between every shot, and loads shells one at a time, fast. Pull the trigger to stop loading and fire.
- Berserkers only charge once you reach their room or the room next to it, instead of the whole floor rushing you from the start.
- Walking out of the sanctuary no longer flips the lighting: the evening light comes in gradually through the open front.
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Alpha 0.1.1
- A hotbar: keys 5 to 8 use a supply, with the trauma kit on the first slot. Arrange it from the pack. On a controller, LB and D-pad up uses the first.
- The Regional Manager has a look of his own.
- Enemies that spot you hunt you through the whole zone until one of you dies. The Lancer is gone.
- The Mossberg 500 is the pump shotgun. A sawed-off you own becomes one, keeping its level and rolls.
- Severed limbs have weight: they fall fast, and your feet nudge them along the floor instead of kicking them into the air.
- The Uzi holsters at the hip and is held like a pistol, paired or alone.
- The TEC-9's cocking knob sits on the gun instead of floating above it.
- The game tells you on its title screen when a new build is out.
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Alpha 0.1.0
- The first alpha.
Get the newest build
Open the library link from your purchase email, or Find my copy to have it sent again. Not playing yet? Buy the alpha.